AI Insights · Timothy · July 2024
Top 5 Co-op Games Performance in the US for Q2 2024
In Q2 2024, the top 5 co-op games on a unified platform in the US showed varied performance in terms of downloads, revenue, and weekly active users. Detailed insights from Sensor Tower reveal significant trends.
In Q2 2024, the performance of the top 5 co-op games in the United States on a unified platform demonstrated diverse trends in downloads, revenue, and weekly active users. Here’s a closer look at the data, courtesy of Sensor Tower.
MONOPOLY GO!
Scopely, Inc.'s MONOPOLY GO! saw significant revenue fluctuations, starting at about $38M in early April and experiencing a dip mid-quarter to roughly $24M before climbing back to approximately $28M by the end of June. Downloads for the game were relatively stable, hovering around 350K to 400K weekly, peaking at 416K in the last week of June. However, weekly active users exhibited a downward trend, starting from 1.65M and ending at 1.25M.
Roblox
Roblox from Roblox Corporation maintained a strong revenue stream, starting at $13.7M in early April and peaking at $15.1M in mid-June. Downloads showed a consistent increase, starting from 470K and reaching up to 622K by the end of the quarter. Weekly active users also increased steadily from 30.8M to 34M over the same period.
Whiteout Survival
Century Games Pte. Ltd.'s Whiteout Survival experienced a stable revenue pattern, with figures ranging between $4.7M to $6.1M. Downloads showed a noticeable increase, particularly in June, peaking at 253K. Weekly active users followed a similar trend, starting at 1.09M in early April and rising to 1.46M by the end of June.
Township
Playrix's Township showed varied revenue, with a notable peak of $4.9M in mid-June. Downloads fluctuated slightly, ranging between 208K to 293K, with a peak in early April. Weekly active users saw minor fluctuations, starting at 1.18M and ending at 1.14M.
Brawl Stars
Supercell's Brawl Stars had a dynamic quarter in terms of revenue, starting at $3.6M and peaking at $5.6M in late April. Downloads experienced a significant peak of 612K in early May. Weekly active users showed a steady trend, starting at 7.8M and slightly increasing to approximately 9.7M by the end of June.
For more detailed insights and data, visit Sensor Tower.